About me
I've always been interested in technology and computers, and I find it fascinating to be able to have absolute control of a machine.
It's such a rewarding experience when you get something working, it always pays off.
So this is why I did a superior grade in multi-platform application development, where I used very different technologies.
And then, another passion I have are video games. For a long time they were just a hobby for me, but as soon as I realized there were careers in game development,
I decided that was the right choice.
And that brings us to the present: I'm currently looking for a job in game programming, specifically in gameplay programming.
In the meantime, I'm doing sideprojects while also learning cool stuff and looking for new challanges.
Projects
- Over the clouds (2018-19)
This is the last game I've worked on during college, and it was also made using Unreal Engine. I did the coding for most of the gameplay.
I also created a system that recorded player actions into a .csv file, so that later we could analize how much time took a player to beat a level, what parts of the map where the most challenging, etc.
I also spent a considerable amount of time with Unreal's particle system, since we were using particles in many places of the game.
Most of the puzzles were made by my coworker Pau Blanes, but I also had the opportunity to help designing some puzzles, which we did using Illustrator.
I also helped creating Twitter content and trying to get more followers.
We were a small team of 3 people, so we had to carefully manage and plan the time and resources we had. We also had the luck to have some musicians colaborating with us, so we were able to add music and audio to the game, and I think it really makes it stand out.
A build of the game can be found in here.
- Feels like home already (2017-18)
This game was made during 2017-18, and was the first big project I did with Unreal Engine.
What was cool about this project is that we had 3 artists working with us, so we didn't have to worry too much about the art, and the final result looks so much better.
It was a cool project that helped me better understand Unreal.
- Ghost and Goblins remake (2017-18)
This game was a class project where we focused on using Agile methodology, which I think is incredibly useful in software development.
This was a remake of an already existing arcade game, popular by its difficulty, and we tried to capture that in our game aswell.
Of course that meant we didn't have to create art, but we had to edit all the sprite sheets, and all the code was made by us. It was our first time using JavaScript,
and we used a game framework called Phaser.
You can play this game in your browser right here (must be played on PC because it requires a keyboard).
- Dash & slice (2016-17)
This project was very fun to make, mostly because of its nature (it's local multiplayer game), so we often had to do the tests ourselves and that meant
we got to compete with each other in the process. People who tried the game said it was lots of fun. It was made with Unity and up to 4 players could play simultaneously.
You can download this game right here.
- Mad Lab (2015-16)
This was our very first game we made, so we didn't have much knowledge of either Unity (the game engine used) or game development at all.
Much of the work was to understand how Unity worked, and how we could do the thing we wanted.
But because of that, it was also a great opportunity to learn a lot, all while also working in a team.
Skills
- Unity Engine and C#
- Unreal Engine
- C++
- Java
- Game design & Level design
- Others:
I've worked with a wide variety of tools and technologies, such as: HTML and CSS (this website was made by me), Javascript, PHP, Android, MySQL, Python, Linux, OpenGL, shading with GLSL, and some modeling and animating with Autodesk 3DS Max.
Languages
- Spanish (native)
- Catalan (native)
- English (first certificate)
- Over the clouds (2018-19)
- Feels like home already (2017-18)
- Ghost and Goblins remake (2017-18)
- Dash & slice (2016-17)
- Mad Lab (2015-16)
This is the last game I've worked on during college, and it was also made using Unreal Engine. I did the coding for most of the gameplay.
I also created a system that recorded player actions into a .csv file, so that later we could analize how much time took a player to beat a level, what parts of the map where the most challenging, etc.
I also spent a considerable amount of time with Unreal's particle system, since we were using particles in many places of the game.
Most of the puzzles were made by my coworker Pau Blanes, but I also had the opportunity to help designing some puzzles, which we did using Illustrator.
I also helped creating Twitter content and trying to get more followers.
We were a small team of 3 people, so we had to carefully manage and plan the time and resources we had. We also had the luck to have some musicians colaborating with us, so we were able to add music and audio to the game, and I think it really makes it stand out.
A build of the game can be found in here.
This game was made during 2017-18, and was the first big project I did with Unreal Engine.
What was cool about this project is that we had 3 artists working with us, so we didn't have to worry too much about the art, and the final result looks so much better.
It was a cool project that helped me better understand Unreal.
This game was a class project where we focused on using Agile methodology, which I think is incredibly useful in software development.
This was a remake of an already existing arcade game, popular by its difficulty, and we tried to capture that in our game aswell.
Of course that meant we didn't have to create art, but we had to edit all the sprite sheets, and all the code was made by us. It was our first time using JavaScript,
and we used a game framework called Phaser.
You can play this game in your browser right here (must be played on PC because it requires a keyboard).
This project was very fun to make, mostly because of its nature (it's local multiplayer game), so we often had to do the tests ourselves and that meant we got to compete with each other in the process. People who tried the game said it was lots of fun. It was made with Unity and up to 4 players could play simultaneously.
You can download this game right here.
This was our very first game we made, so we didn't have much knowledge of either Unity (the game engine used) or game development at all.
Much of the work was to understand how Unity worked, and how we could do the thing we wanted.
But because of that, it was also a great opportunity to learn a lot, all while also working in a team.
Skills
- Unity Engine and C#
- Unreal Engine
- C++
- Java
- Game design & Level design
- Others:
I've worked with a wide variety of tools and technologies, such as: HTML and CSS (this website was made by me), Javascript, PHP, Android, MySQL, Python, Linux, OpenGL, shading with GLSL, and some modeling and animating with Autodesk 3DS Max.
Languages
- Spanish (native)
- Catalan (native)
- English (first certificate)
- Unity Engine and C#
- Unreal Engine
- C++
- Java
- Game design & Level design
- Others:
I've worked with a wide variety of tools and technologies, such as: HTML and CSS (this website was made by me), Javascript, PHP, Android, MySQL, Python, Linux, OpenGL, shading with GLSL, and some modeling and animating with Autodesk 3DS Max.
Languages
- Spanish (native)
- Catalan (native)
- English (first certificate)
- Spanish (native)
- Catalan (native)
- English (first certificate)